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When 32 Isn't 32
32 pixels are winding me up!
I thought I'd done all my scaling perfectly, as my test sprite was showing up at a perfect pixel resolution.
Yesterday I added a plain square 32x32 pixel rectangle, and it was somehow showing up at a drastically different size.
I spent about 2 hours trying to figure that out, last night, and still haven't fixed the thing.
Can't seem to focus on anything else, as that little discrepancy is winding me up.
Such a bizarre issue, too. I was almost certain I'd got all my maths right. Of course, I don't HAVE to make it exact, but it's probably best to get it as close as I possibly can.
And 4 pixels off isn't close enough, for me!!