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Scaling Titlescreen
<- 4:3 | iPhone ->

The menu seems to be scaling fairly well, which is nice.
Poor single-pixel Platdude outline looks a bit gnatty, but that's "GL_Nearest" sprite scaling for you :\

I'm confident that, once on an actual device, the resolution increase will help to fix that.

Either way, the screen seems to fit all my test screen resolutions well enough to move ahead with the next task.
Gud gud!!

Views 12, Upvotes 4, 2nd December, 2017
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Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
(c) Jayenkai 2017 and onwards.
Blog - Scaling Titlescreen - AGameAWeek