A brand new game
for Windows, HTML5, iPhone, Android TV and more,
Laziness taking control of me.
I need to get back into action.
I've tried, but have failed to do anything good.
Or at least, to my own satisfaction.
Sleepy Jay took over, yesterday.
I knew what coding needed to be done, but nothing productive was happening at all.
I tried a few things, including building a nice random dungeon generator, but.. .. Boy, that didn't end up nice, at all!
Today I might scrap what I did, and redo-from-start.
I know I can do better than that!
Keeping all the bots away,
I fill the robots text file.
But some of them aren't bothered,
and ignore it for a while.
I spent AGES working on a new Level Generator for Sheep, yesterday.
I wish that the iPhone had buttons.
My games don't work well with just swipes.
Jumping and shooting and running through mazes,
And hiding from creatures in pipes.
A few tweaks have to be done to the frontend of Sheep Goes Right.
RSKGames has noticed the Credits screen is an absolute mess, and that there's no Back button on the Level Select.
There's also a weird jiggle to the level select when you first load the game.
Another iOS release.
That's 6 of them this year.
None of them are selling well.
My art style sucks, I fear.
Each week, players send in their thoughts for that week's game.
Or, at least, RSKGames does!
If you want to submit your own thoughts, stick 'em in the comments, or email them in.
This week's game is Sheep Goes Right
Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''Well Done!'' message.
Last night's midnight sheep-testing did NOT go smoothly.
Bloody iPhoneX's fault, again...
Finally the task is over.
A hundred levels tested.
Time to start work on the next game.
But first I must be rested.
Sheep Goes Right is now in the hands of Apple.
The iOS edition is "OK", and doesn't appear to do anything out of the ordinary, but we'll have to wait and see whether Apple approve it or not.
Meanwhile, tomorrow I need to figure out how to display the Windows Online Leaderboard on the screen.
The menu in its current state doesn't really leave the usual gap for that, plus I kinda broke the usual online functionality.
I'll have to dig and delve, I think!
If the game turns up without online scoreboards, assume I gave up trying!!
It's only a Star count, after all.
View on YouTube
DevelopmentsI've got a basic scoring method in the game.
3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars."
A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.
Listening to my music collection.
I seem to repeat the same tracks.
It's not that I love these tunes that much,
But nothing else attracts.