A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
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After a day spent trying to track down the issue(s), I've finally got WinSock to return exactly what I expect it to return!

I can't rest yet, as I need to foolproof the values being returned, and also then get it working on things other than Windows...
WinSock is strictly for Windows, so .. It's going to be a system-by-system rewrite to get everything on the same level.

But I'm about 50% confident that I'm able to send requests from the Windows editions of the games.
*sigh* That took a while!!

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Views 46, Upvotes 3, 6th December, 2017
2018 Framework
I finally dug my heels into the Net code, last night.
For the meantime, it'll be very Windows specific, and I'll have to tackle each different system in it's own way.

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Views 18, Upvotes 4, 6th December, 2017
Daily Blog , 2018 Framework
Something isn't right.
A curious dilemma.
My internet code is broken.
Some sort of error.
Views 8, Upvotes 1, 6th December, 2017
Platdude's place of work has been overrun by curious creatures.
They seem to be scared of crowbars.
Views 11, Upvotes 1, 6th December, 2017
Game , Half Life
Logging into the Mac, I copied the AGameAWeek Framework folders over, and tried to run a lengthy scrambled mass of "Terminal" (stop calling it Command Prompt, Jay!) commands in order to get it compiling.

After about an hour or so of tweaking the command, I got the thing outputting GLFW errors, which is an improvement from what I started with!

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Views 18, Upvotes 4, 5th December, 2017
Daily Blog , 2018 Framework
Booting up the Mini Mac,
To try to run my game.
I'm going to have to tweak a bit,
Before it runs again.
Views 12, Upvotes 2, 5th December, 2017
PlattyKitty wants more food, but Platdude's given him more than enough food, this morning.
Out of the kitchen, PlattyKitty!!
Views 14, Upvotes 1, 5th December, 2017
It's definitely picking up the controller..

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Views 15, Upvotes 3, 4th December, 2017
Daily Blog , 2018 Framework
My controllers aren't working in Linux.
There's something awry in my code.
Or maybe it's just in the VirtualBox,
Upon which the Ubuntu doth load.
Views 11, Upvotes 2, 4th December, 2017
The wheel on Platdude's car is acting very strange, so he's taking it off and having a good nosy at the ins and outs.
Views 12, Upvotes 1, 4th December, 2017
Diy , Vehicle
Time for another test.
If you're bored, are running Windows, have a controller or two at hand, and want to help out, please give this test a run.

Download the Test Here
(Windows only, right now. Linux is.. ... Being Linux!)

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Views 34, Upvotes 2, 3rd December, 2017
2018 Framework
OK, the mouse stuff seems to be working with overscan, now, which is good.
Additionally, the Game Controller code appears to be kinda ok.

I've set up the engine/framework/etc to assume all controllers are "The player's input", so I'm going to be doing 1-player only stuff until I can be bothered to faff about with it some more and implement multiplayer controller code!

Unfortunately, I don't 100% trust what GLFW3 is telling me.
The controller input list here is suggesting that DPad Up is "button #11", whilst my X360 pad is returning true for "button #10" whenever DPad Up is pressed.

I'll have to try a variety of controllers, I think, and try to figure out how best to handle the different types.

Worryingly, it might even be Win10, or the driver code, which is giving the incorrect result.
Views 13, Upvotes 4, 3rd December, 2017
2018 Framework
Mouse, and of course, touchscreen.
They both took a bit of a tumble, last night.

The overscan seemed to be working, but I was only testing it with controllers, since the overscan is typically only used on Android TV versions of the games.
Yesterday, however, I chose to reuse the overscan functions on iOS.

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Views 15, Upvotes 4, 3rd December, 2017
Daily Blog , 2018 Framework
My mouse co-ords have all messed up,
Since adding overscan.
I'll have to fix them up again,
The best way that I can.
Views 10, Upvotes 2, 3rd December, 2017
Winter's here, and the wind's picking up.
What better time to head out with a kite!?
Views 9, Upvotes 1, 3rd December, 2017
<- 4:3 | iPhone ->

The menu seems to be scaling fairly well, which is nice.
Poor single-pixel Platdude outline looks a bit gnatty, but that's "GL_Nearest" sprite scaling for you :\

I'm confident that, once on an actual device, the resolution increase will help to fix that.

Either way, the screen seems to fit all my test screen resolutions well enough to move ahead with the next task.
Gud gud!!
Views 10, Upvotes 3, 2nd December, 2017
2018 Framework
I must've spent about 5 hours, yesterday, trying to find the right sound for a new AGameAWeek Jingle.

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Views 11, Upvotes 4, 2nd December, 2017
Daily Blog
Getting sidetracked by a minor thing,
Which takes up all your time.
Hours you spend, to make it right.
Until it turns out fine.
Views 10, Upvotes 2, 2nd December, 2017
Platdude's given up walking with the dog. Instead, he's driving his little electric buggy, and is simply along for the ride.
Where to next, doggie!?
Views 12, Upvotes 2, 2nd December, 2017
Yesterday was a horrific day.

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Views 20, Upvotes 3, 1st December, 2017
Daily Blog
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AGameAWeek - Games by Jayenkai