A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
24th January, 2012
A sequel for this week's AGameAWeek!
I've been thinking about Key, Bo and Ard since I popped them into NeonPlat Adventures a few months back, so I finally sat down to build this nice new puzzler.
22nd January, 2012
News, today, of a new Sitcom under development at HBO.
HBO are converting Indie Game The Movie into a sitcom!
A sitcom based on a bunch of videogame developers?
How on earth would THAT work!?!
19th January, 2012
Bah.. I knew that'd happen..
As soon as AGameAWeek kicked back into action, the "Daily Blog" would take a bit of a fall.
I'm trying to keep up, though! Honest!!
17th January, 2012
It's another uninteresting game this week, so apologies if you just plain hate it!
It's not bad, it's just not good, either!
16th January, 2012
So, I'm sitting there trying to get a nice GameCenter thing added to my new framework, and I figured that having to display people's names might very well require a bit of Unicode..
(Note : This is the reason my other iOS games don't have names on the highscore lists!)
In Cocos, you can use 3 font styles.. one is a simple bitmap font (this one I can handle!) one is a complex bitmap font (with a required 50,000,000,000,000 images to handle all the possible languages!) and the third one uses ttf fonts.
Obviously, I opted for the ttf one!
15th January, 2012
Today, I'm continuing to build a framework for my iOS games.
You might've noticed that I've started a buttload of iOS games, lately, and yet I haven't finished any of the things..
I've noticed that, too, and quite frankly it's getting to be a bit of a joke.
12th January, 2012
Tonight, I got home from work with a game idea in mind.
Using my freshly reinstalled PC, I settled down for the first bit of coding on the thing, copied my FrameworkTemplate to a new folder, drew a couple of sprites, opened the code, built up a simple array/tilemap test engine, and then hit Build..
Seems my dev-environment isn't quite at 100% yet, because I coded the thing into a FrameworkTemplate from about a year ago, and all the nice new stuff is missing.
What a waste of an hour!
Tomorrow, I'll attempt to do the same thing again, only with newer files!
11th January, 2012
Another day, another install..
About 12 months ago, my bedroom PC basically crapped it's pants, and became an inexplicably unusable box that sat in the corner of the room.
Knowing I'd need to format, I hunted for the Vista install disc, then remembered that..
A) Vista didn't bloody well come with one (Buying from Comet would've been handy, there!)
B) It'd been ages since I'd bought any blank DVDs
Still, I had a Mac, so sod it!!
9th January, 2012
A nice and simple "Highscore" game.
Keep the Unijuggler's balls afloat, and if you're feeling lucky, you can try forging ahead for some distance points, too!
8th January, 2012
I was absolutely shattered, when I got home from work last night.
I tried to watch an episode of House, but gave up halfway, and zonked out by about 11'ish.
Probably didn't do me much good, then, to have woken up at half one in the morning, and spent the next 4 hours coding away.
6th January, 2012
Not sure why, but I'm finding it difficult to get a start on things, this morning.
Yesterday I managed to get a whole lot of stuff done, ranging from webby fixes, through to making a unicycle.
Today, I'm loading up bits of source, staring at it, closing it, trying something else..
I've been doing this for about 49 minutes, according to my playlist's timer!
I think I'll grab the 3DS and carry on attempting random Mario levels.
Hopefully that'll go a little better.
Coming Tuesday : A game with a unicycle.
4th January, 2012
This game makes you want to cry...
.. or not bother..Read More
2nd January, 2012
I still haven't finished NeonPlat Adventures iOS yet, so I'm jumping between a whole lot of work at the moment. As a result, the first few AGameAWeek games aren't going to be the most worked-on games I've ever posted! Actually, as I look at tomorrow's game, I kinda realise that it might've just been better off being done as a PlayMyCode game.
.. meh, we'll rethink it for next week.
Either way, we start afresh tomorrow.
AGameAWeek in one hand, NeonPlat iOS in the other, and JNKPlat starting to get thrown about with some kind of crazy third hand.
Oh yeah, this is gong to go well!!!
1st January, 2012
Welcome to 2012
..or, more importantly..
Welcome to AGameAWeek, Year 4!!
The games start, right here... in a couple of days!
I'll have to add a small "Mac Warning" disclaimer, though, 'cos my Mac's still being twitchy since it's OSX Lion upgrade, and I never did get around to doing a quick test compile.
Either it works, or there's whinges!
We'll have to wait and see.
1st January, 2012
26th December, 2011
My issue with Super Mario 3D Land isn't the fact that it's in 3D.
My issue is with the fact that the gameplay's in 3D.
See, to me, SuperMarioLand was always a stripped down barebones edition of what made Super Mario Brothers great.
As you played through SuperMarioLand, you noticed all the shortcuts they took, like how the levels seemed to be on a bit of a loop, repeating in a strange fashion.
The whole game was fashioned to get as much out of the gameboy/cart's small memory as was possible, and they did a damned good job making it all work.