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Blog
  16th September, 2013
People keep asking about how I manage to code AGameAWeek, and one thing they all eventually pick up on is that I'm currently doing it all with Monkey.

Monkey is a fantastic language which allows for all manner of different targets, and does a great job doing what it does.
It isn't perfect, and it's not for everyone, but it suits me down to the ground.

As with any development tool, it all comes down to preference, and whether or not you agree with the methodology of the language.
For me, Monkey is fantastic. For others it will be a nightmare.

Today I've decided to create a Pros and Cons list that I can quickly link to, because I kinda feel like I'm repeating myself on Twitter every other day!!
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Views 9, Upvotes 0
Daily Blog
Blog
  10th September, 2013
I'm taking a slight break from my usual AGameAWeek schedule.
Over the course of September, I'll be spending extra time building up a super awesome edition of BlastTrax, whilst also taking the time to enjoy GTAV properly!
Hurray for games!

Meanwhile, I'm digging through my archive of old forgotten gems, and plucking out anything that isn't yet part of my Archive for reasons of terribleness, or general forgetfulness!
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Views 33, Upvotes 1
Release
Blog
  3rd September, 2013
Just because I'm taking September off from my regular AGameAWeek schedule, doesn't mean there won't be fun times ahead! I've decided to keep you entertained with a few oddities that have collected on my hard drive for the past decade or so, but have mostly been unpublished due to being "a bit shit", or me having lost their sourcecode.

These are games that I've always considered to be part of my archive, but for various reasons I've never actually bothered to add to the thing.
Games that I occasionally think "Oh yeah, I made that AGES ago", then check my archive and find it isn't in there, and instead have to go digging around my old server material trying to track it down.

First on the JuNKPile is Topplers.
A few weeks ago, @Sobtanian suggested I make a version of the Amiga classic PushOver, to which I replied "Been there, done that" and .. well, that wasn't there!
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Views 36, Upvotes 3
Release
Blog
  2nd September, 2013
To mark five whole years since the release of the greatest JNKPlat game, EVER, I've decided to do a JNKPlat themed desktop this month.

Nice and simple!


Click for MASSIVE!
(Only 2048x2048, though, since Blitz3D doesn't want to do anything bigger!)
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Views 9, Upvotes 0
Daily Blog
Blog
  2nd September, 2013
AGameAWeek Gold takes a peek back through the masses of the Jayenkai Archive, to see if I've released anything of importance on this day in history.

Today's game might not exactly have been released on this day in history, as it actually went through a series of three or four separate releases.. I'll have to trawl through the various forum posts to be sure.. But today's the day that I've marked, so I'm pretty sure it had some sort of importance, way back in 2008!

*checks*
According to my post at GBADev.Org, I originally released the game on September 1st 2008, so we're close enough!
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Views 4, Upvotes 0
Agameaweek Gold
Blog
  31st August, 2013
This week, @CaffeineKid released his latest Android-based remake, a classic from the world of the 80s!!

A lovely retro game from the age of static screens, and proper dungeon crawling, where the game had to have actual gameplay, because in those days, you couldn't rely on 50 bazillion polygons to wow the audience. You had to have a bloody good game!!!



@CaffeineKid's replicated the game in that special way that he seems to be good at. .. Actually remaking a game, instead of going completely off-the-mark, and ending up with something completely different, like I tend to do!!
D'oh!
I don't have the willpower to remake games. Luckily @CaffeineKid does.

You can Download Hunt the Wumpus from GooglePlay for your Android doohickey.
Give it a whirl!!
Views 6, Upvotes 0
Daily Blog
Blog
  27th August, 2013
BlastTraxFAQs

What's with the track?


BlastTrax was originally devised as a classic Retro-styled GrandPrix-like racing game, with weapons.
You would drive through the course, shoot the other drivers, and make your way through to the end.
I started work on the game, made a nice retro-styled GrandPrix racetrack, added a few little cars, and then..
..
And that was when @FoppyGames decided to launch his Retro-styled GrandPrix racing game.
D'oh!
True, mine was in Top-down 2D, and had shooting, and his was fully 3D, but even so, I didn't want to appear to be retreading the same style, so instead I opted to go in another direction.
The GrandPrix was out, and in it's place I opted for a series of multicoloured bars.

Thus, BlastTrax's "Rainbow Road" stylings were born, and with odd bird-like sprites in place of the cars, the game started to take shape.
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Views 7, Upvotes 0
Daily Blog
Blog
  27th August, 2013
Thankyou for waiting patiently, as 95% of the internet inexplicably got to play this yesterday, before I posted it to my own website!!

*sigh*

Ah well, lessons learned, must organise things a wee bit better in future. Doing worldwide launches at 10 in the morning, isn't all that easy!

Anyhoo, this one's a corker, so it's well worth the wait!
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Views 31, Upvotes 4
Release
Game
  27th August, 2013
Battle the enemy creatures, Clear the space lanes and Reach the goal.
Views 5467, Upvotes 26
Neon , Retro , Shoot-em-up
Blog
  26th August, 2013
Rather than have a bunch of different posts all over the place, as usually seems to be the case here, I thought I'd create a game-specific page and dump all the reviews onto it.


BlastTrax seems to be gaining a teensy bit of attention, although exactly how much of that is due to one particular reviewer bombarding me with his over-excitement, thus making it feel like there's a bunch of excitement when in fact it's only his own excitement, remains to be seen

BlastTrax was released on August 27th, 2013, and was the 300th game added to the Jayenkai Archive! Ooooh!

The game is available from the following places.
1. If you've an iOS Device (iPhone, iPod Touch or iPad, with iOS6 or above) you can grab it from the iOS AppStore
2. If you've an Android Device you can grab it from GooglePlay
3. If you're running Windows, or have a half-decent browser, you'll find the Windows and HTML5 editions in the Jayenkai Archive.

If you spot a Review, a "Lets Play" or even just a random mention of BlastTrax anywhere, be sure to let me know so I can add it to the list. Thanks!

-=-=-

Reviews


Sentral Gamer.com gives it a whopping 90% "Fantastic!" score!
"you need to experience the smooth one-touch control system, fun, challenging and addictive experience for yourself and let me tell you, it???s even better than it looks!"

AppAdvice.com suggests that it's the 2nd best App of the day!
"Limber up your best thumb because this retro-themed action-arcade game is going to hit you with plenty of old school-style entertainment."

AppAdvice.com then posted a proper review, as well! (Blimey!)
"I wish that the game went with a more traditional dual-stick shooter route, having separate controls for movement and attacking."

Fr-Android.com have a lovely review, in French!
"Tout dans ce jeu semble honn??tement sorti du cerveau d???un drogu?? plus qu???autre chose, "

AppGefahren.de says....
"Sp??ter sollte man das ganze doch etwas langsamer angehen und gezielter schie??en, damit man das Level ??berstehen kann."
(Quote chosen for usage of the words "damit man"!!)

CakelessRoses posted a review!
"However I don't like the difficulty balance easy is too easy, normal is moderately easy, and hard seems way too extreme."

148Apps.com says ...
"Seriously, the minimal sparseness of the graphics combined with the visual effects at high levels makes the game a visual treat ??? something that isn???t really said about the programmer art in Jayenkai???s games!"

AppGamers.de wrote a short piece..
"F??r 0,89 Euro erlebt Ihr hier Retro-Spa?? pur."

TouchArcade.com found the game boring and repetitive..
"As a result of all of this, the game really doesn't hold up well under long play sessions. It's really ideally enjoyed in short bursts here and there."

IndieGame Enthusiast suggest that..
"For 0.99, you get a fun SHMUP with a great visual style and more content - such as an even crazier arcade mode - is on the way."

IndieGames.com wrote a brief article, too!
"There are very few people who can successfully pull off the Minter-esque look, and apparently indie developer Jayenkai is one of them."



-=-=-

The game is available from the following places.
1. If you've an iOS Device (iPhone, iPod Touch or iPad, with iOS6 or above) you can grab it from the iOS AppStore
2. If you've an Android Device you can grab it from GooglePlay
3. If you're running Windows, or have a half-decent browser, you'll find the Windows and HTML5 editions in the Jayenkai Archive.
Views 331, Upvotes 0
Daily Blog
Blog
  25th August, 2013
It's been a while since I did an AGameAWeek Gold.
There's not been a lot of stand-out stuff popping up on the old time-machine. Sure there's been a whole pile of games, but nothing that's really been noteworthy, so for the most part I've kind of been ignoring this section of the site.

Today, however, a lovely little game popped up, and I spent a good hour playing the thing! Whoops!!
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Views 12, Upvotes 0
Agameaweek Gold
Blog
  25th August, 2013
This coming Tuesday, August 27th I'll be releasing Game #300 in the Archive.
Holy crumpets, 300!?!!?

It's been a long trawl, getting BlastTrax finished in time, especially since I actually had to have it done by LAST week, so's it could get through Apple Review in time for the #300th!
As a result, August has been one heck of a crazy month, and I'm pretty dang tired out.

I'm currently considering taking most of September off, or at the very least a couple of weeks. I've reached a nice goal, it's time to relax for a while.
.. Plus GTAV's coming out, so no doubt that'll soak up a good amount of my usual coding time

It's time for a rest, and I'm going to take it.

There will probably still be sporadic releases, though. Sometimes I just can't help but code!
I also have a bunch of old-unfinished, but entirely playable, projects that I think should probably be in the Archive, so I'll probably add one of those each week, just for the heck of it.

See you on the other side, and follow my tweets, there may be juicy goodies popping up
Views 5, Upvotes 0
Daily Blog
Blog
  24th August, 2013
BlastTrax has passed iOS Review, so all is looking good for it's target August 27th release date.
Since the game is now up on the AppStore, but currently locked tight until the release date, I thought I'd have a bit of fun with it, so I posted the following challenge onto Twitter.



With 2 hours to spare, could anyone possibly guess the original title of the game!?!
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Views 1, Upvotes 0
Daily Blog
Blog
  24th August, 2013
Little Ember over on the Monkey forums, has released his first Android game, and it's free, so o/ yeay o/

A nice classic retro Space Invaders styled shoot-em-up, with lovely LED styled graphics, and lots of lovely shooty bang noises



You can Download Bit-Invaders here from Google Play
Views 0, Upvotes 0
Daily Blog
Blog
  22nd August, 2013
Hello, I'm Jayenkai, and in 5 days time, I'll be adding the 300th game into my Archive.
300 games that I've single handedly created over the course of the past decade.

Today, I received the following email.



"No idea if you have written or tweeted about what you have studied, but I would like to know how you got where you are now like studies at Uni or took classes. Just for interest sake"

Hmmm.. You really want to know this stuff?
*sigh*
OK.. Let's go!
Read More
Views 3, Upvotes 0
Daily Blog
Blog
  20th August, 2013
For the past week, I asked people on Twitter and Socoder if they'd like to join in with a silly new game by drawing costumes onto a sprite of Idigidragon.
The results came fairly slowly, but a number of decent attempts were made.
.. Then Rockford over at Socoder sent a HUGE batch of stuff, and I had to spend a good hour or so cutting them up into little parts! D'oh!
Anyway, this is the result.
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Views 6, Upvotes 1
Release
Game
  20th August, 2013
Can you guess the outfit that Idigidragon wants to wear?
Views 965, Upvotes 1
Misfits , Mastermind
Blog
  15th August, 2013
Coming up is a game that I've been building up over the past week or so.
On August 27th, I'll be releasing the wonderful game BlastTrax.
The game started well enough, but soon spiraled out of control as I realised it was much better than the quick experiment that it started life as.

Rather timely, too, as it means I can release it as #300.
But, what exactly IS #300?
Hmmm...
Read More
Views 0, Upvotes 0
Daily Blog
Blog
  13th August, 2013
An extremely rapidly cobbled together game, this week.
If you've been following me on Twitter, you're probably expecting a nice swirly glowing awesome shooty thing.

.. Tough, this isn't it!
Read More
Views 14, Upvotes 1
Release
Game
  13th August, 2013
Guide the ball and avoid the spikes!
Views 14966, Upvotes 2
Snake , Puzzle
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