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25th January, 2011
Yesterday, Rob from RetroRemakes asked if he could do a spritesheet for Spike Dislike.
After a lot of back and forth, I decided to write a how-to, so any future requests could go a little bit smoother!
Here's some info on how to make 'em, alongside a bunch of all-important rules.
25th January, 2011
A nice slow paced shooter this week.
Poor old CPC Basic couldn't really handle bullet-hell type games.
Well, ok, maybe it could if you really really tried, and came up with a scrolling ascii grid of bullets, but for the most part it just wasn't happening.
Instead, Cassette 50 creators had to rely on other ideas. Like trying to kill you with your own desire to kill!!
20th January, 2011
Since I'm going to be doing Cassette 50 for a while, we're not going to be needing the regular Suggestion Box for a while.
As a kind of replacement for those, then, I'll be thinking ahead, and wondering about the "larger" projects.
Obviously one of the new ones is going to be a new Platdude game.Read More
18th January, 2011
How the smeg did I screw up the counting, last week?! I mean, REALLY!! I have a Google Spreadsheet that's supposed to be counting all this!
Spreadsheet reorganised, and counting fixed.
Anyway, this game's a bit pants.
16th January, 2011
The story so far...
Jay buys Mac
Main PC Dies
Jay worries not
Jay uses Mac.Read More
13th January, 2011
OK, I've gone through all the CPC Cassette, and here's the ones that initially jumped out as being at least vaguely redoable.
|update| Old Google Spreadsheet doesn't seem to work.. |update|
Next up, I'm going to start grabbing other editions, and going through them.
Well, I say next up, I've gotta make this week's first, though!
.. I'll go do that!
11th January, 2011
Here's Terry Paton enjoying Spike Dislike on an iPad!
You can get Spike Dislike for your iPad/iPod Touch/iPhone, right here! It's only 59p, and all profits go towards another 200 AGameAWeeks!!
9th January, 2011
6th January, 2011
I'm out of ideas.
I ran out about midway through Advent, and I think finishing that off has sapped every last ounce of ideaness out of my poor little head.
So, in order to continue to do AGameAWeek, I'm going to have to start doing things in a slightly different way.
I thought about this for a while, yesterday, and it does seem slightly plausible, if a little dumb!
5th January, 2011
Why is it always the little random games with a dire lack of content that become the most popular ones?!
Lesson Learned : I oughta stop trying so hard, and just knock out the simple little games!
I was thinking this whilst doing the Advent collection. Some of those were really playable, and I had a whole lot of fun whilst making them.
On the flipside, doing the larger games like that horrible nasty RPG, and.. To be fair.. a lot of the Year3 games. They've all been kinda half-assed, and not really much to play with.
I think I'm at one of those crossroad thingies again.
Do I carry on, and strive for bigger/better, or do I just do what I do best, and pull things back to basics.
I'm tempted to do the latter!
4th January, 2011
1st January, 2011
The year is new, but the logo's old.
Sod it. I love this logo!
I should be doing a year-long roundup thing, but I've not had much time, what with the whole Advent and stuff.
No matter, there's been some good, and plenty of bad, and that's what AGameAWeek's all about!
Top 10 of 20101. Platdude's Retro Advent Collection
A collection of 25 supersmall minigamesRead More
28th December, 2010
No normal AGameAWeek this Tuesday, but worry not, there's still some games to be played!
26th December, 2010
Either it does, or it doesn't!
|update| It no longer does. PlayMyCode.com is no longer a "thing". I'm sad to see it go. |update|
Code done using PlayMyCode, a fantastically usable online game creation website, created by one of the Socoder forum members.
Long story short : Site first (properly) visited today*, first true look at the language today*, first game created within about 3 or 4 hours.. Given my stumbling over the language, the lack of language docs, and the lack of proper error messages (it's still in beta!) that's really not bad at all!
Next up, get DD to see if he can sort out scaling, 'cos the game doesn't fit on my site's layout!!!
* I've been glancing at it's progress, but didn't have any proper playing time. Today's the first I've been able to sit down and play with the thing.
25th December, 2010
21st December, 2010
Hmm.. I forgot to post a "This Week", and a "Suggestion Box", this week, didn't I.
One little tweak to my weekly schedule, and the whole thing goes to pot!
Today's Tuesday, and I won't (again) be posting AGameAWeek, and I'll be forwarding any complaints straight to my spam bin! 21 games, some of which are much more playable than recent AGameAWeek games, all done within the past few weeks. I think that's more than enough to stop you whinging about a lack of AGameAWeek.
Still got about 4 more to go, although I'm still not sure if I'm going to attempt a Xmas Day game. I somehow wanted that one to be slightly bigger/better, but so far I'm not exactly on schedule to do that! (I only just finished today's game about 20 minutes ago!!)
No matter, I'll try to do something!
So, what's coming up?
Well, first up, another little break.
It's Xmas, and I think after all of this month's games, I'm absolutely in need of a break!
So no game next Tuesday (28th).
I'm also going to be totally lazy all next week, so that'll more than likely mean another no-game for the Tuesday after that (4th).
We'll be up and running on the 11th with a nice big remix of Spike Dislike, because that seems to have been a fairly popular one.
time for me to rest...
By coding those other 4 games!!
16th December, 2010
What follows is a review from PlayThisThing.com
I screengrabbed it, because they're probably going to fix the "little" thing at the top, and I want to continue to take the piss out of them.
Here's me taking the piss out of them.