A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
Linux Benchmark Test
11th November, 2017
Seems the crash in the Linux code was happening when it tried to stream a .wav file, so I had to rejig a whole bunch of stuff to get it working again.
After all of that rejigging, the Benchmark test now runs 100% on Linux, which is nice.
If you'd like to give the benchmark test a try, You can Download the test here as a .tar.gz.
The test has been compiled using GLFW3 and OpenAL, under Ubuntu 16.04 LTS, with the g++ command, because that's all I could currently get it working with!!
You'll no doubt have to set permissions and other gubbins to get the thing to run, but if you're a Linux user, you're probably already an expert at managing that kind of stuff. (I'm certainly not!!)
If you do try it, be sure to let me know if it runs, at all!!!
And if it does run, let me know the results from the debug.txt once it's finished.
Thanks for testing!