A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
27th August, 2018
Yesterday was quite a productive day, but one that needed a whole boatload of tweaks just to get the pushable blocks to work correctly.
Exactly half of the intended "original" tiles are currently functional.
Today I'll be more of the same, but hopefully the smaller objects like keys and gates should be relatively easy to manage.
I will, of course, need to add an inventory somewhere for the keys, but other than that it shouldn't be too much of a hassle.
There's a couple of really awkward tiles that I've, so far, not even attempted to do.
The flying bats shouldn't be "too" tricky to do, but I will need to decide on the best path method for them to roam around in.
The harder object is of course Water. Water's been left out of my last few JNKPlat games, and may yet be left out of this one, too. I'd love to give it a go, but I've never really been happy with the underwater controls, mostly because floating doesn't lend itself well to the usual blocky nature of JNKPlat.
Other than that, though, things shouldn't be too tricky to put into play.
So, a busy day fiddling with tiny blocks is ahead!