A brand new game
for Windows, HTML5, iPhone, Android TV and more,
Today's been all about Emscriptn, which is the tool I'll be (hopefully!) using to convert C++ to HTML5 projects.
First issue, the compiler didn't know how to include extra includes, so my "I can do it all via the command line" didn't quite work out, already!!
Relearning the ropes.
There sure are a lot.
Some things I've remembered.
Whilst others, forgot.
Nothing much at all is different, and I'm afraid this is mostly a "For Futureproofing" update to the game.
iPhoneX's silly screen ratio was making it so that Sheepy would leap right off the top of the screen.
I've fixed that. .. I think!
Although, in all honesty, I'll need someone with an iPhoneX to double check it.
But otherwise, that's the fix, and that's it uploaded and submitted for review.
I give up.
Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do.
I'm still annoyed that GLBasic doesn't do sound-pitching.
An Amiga 1000 could do that in 1985.
Tackling errors as they come.
I fix and I tweak every bug.
Sometimes I delete things and start them again,
Smashing code up, like a thug.
The system is changing.
I need a new plan.
At least with iOS,
I know where I am.
Enemies are currently letter x's whilst bullets are letter o's.
The game is nice and fast, and as RSKGames suggested in a comment, it does indeed have a "World of Castles" vibe going on.
The regular AGameAWeek deadline is pretty much imminent, so I think I'm going to let it whoosh past, and instead give the game the attention is deserves.
Chests and Treasures and Hearts and Potions and a whole bunch of evil do-ers roaming around the dungeon.
That's probably the best way to go.
.. oh, and some decent graphics, too!
DevelopmentsWith the basic dungeon generator up and running, I spent most of yesterday adding in enemies.
At the moment, the game is FAR too difficult, and definitely needs some kind of balancing.
Some weeks are harder,
As games grow in size.
At times such as this,
A deadline's despised.
I'm finally happy with the "Third Time's a Charm" dungeon layout generator.
Another night watching much-missed TV.
I think I've caught up with the pile.
But over on YouTube more videos appear.
I guess I'll be watching a while.