Each week, after a game’s release, people submit their thoughts on whether they liked or disliked the results.
If you’d like to join in with the feedback, leave a comment on the game, email me, or just Tweet at me!
This week’s game is Monsters Ate My Cheesecake!
Overview: A dark room of maze, a torch light, a slow reloading shotgun with 6 bullets which can carry a maximum of 12 bullets, few scattered bullets and a lot of green monsters which need 3 bullets to kill. Tag all the invisible monsters with the light, collect the bullets and kill the chasing monsters.
Each week, players send their notes on that week’s release.
Let’s take a peek at their comments, and share some random thoughts, too!
Initial Thoughts: Looking at the screenshots during the development I felt the game is going to be a fun flying game like “Flapaddidle” but the use of a bird and the background are the only similarities between the 2 games. The gameplay is totally different game. In this game the bird can only fly or dive once per key press no flapping around.
Each week, after I post a game, I get a nice set of comments from people.
Let’s take a look at this week’s!
RollyBlob is a great puzzle game. The puzzle game mechanics are done
wonderfully. The 60 second timer keeps you on your toes to find the
As each game is released, and player comments are posted, I’ll try my best to make these posts as complete as I can.
Feel free to leave your own comments, and I’ll add them to the pile.
This week, player’s thoughts on Thwackity Puttz
Oh dear, that hasn’t gone down very well, has it?!
First up came the issue with the Level Generator.
Things seemed to break fairly late in the project, meaning that different systems were generating different sets of levels.
For this reason, the online scoreboards were removed, as they’d be impossible to properly compare between all the different level sets.
Doing test after test after test, right up until the last minute, led me to accidentally upload a broken version of the game. .. And not notice for about 5 hours, until TeamOUYA sent me their review, letting me know it was totally broken!
Each week, people share their thoughts with my games, and I like to make little community topics where I can answer/comment on their comments!
It’s a comment-o-rama!
I find a little more effort could be put in to the title screens of some of your more recent games. Why not do what you used to do, and add a little more visuals of some kind to it?
Every week, RSKGames submits a lovely review of that week’s game!
If you’d like to have your own thoughts posted in similar bloggy posts, you can either email them, post them as a comment, or let me know via Twitter.
Title: Well chosen title for the game. The blend of the pink and yellow circle between the blue title looks great.
After each weekly game is posted, people LOVE sending me their own little reviews!
Send me yours to get it posted in these topics!
Thanks to RSKGames (Who’s a Patreon supporter, btw!) for his now regular weekly review! 😀
Regular game reviewer RSKGames has sent his thoughts on this week’s game.
If you’d like to do similar, then do!
There’s nothing stopping you, and you’ll even get your own section in these posts.
You can Play Flappadiddle here.
JNK has given a great tribute to the “Flap across” mini game from “Read Error A” in the
Flappadiddle game. As I have mentioned previously “Flap across” is my favorite mini game in the “Read Error A” game bundle.
Tribute?! OK, sure! But I’m not sure it’s normal to call something a tribute after just 2 weeks of the original being created!!
Yeah, Flap Across was an unexpectedly fun game, and luckily this version turned out just as good.
If any comments are made on AGameAWeek games, they’ll end up in this giant sprawling topic of feedback!
You can download Read Error A here, for Windows, play it in your browser via HTML5, and hopefully it’ll be available on Razer Forge soon, unless they think it’s broken 😀
The glitch effect, 10 second restriction and widely different mini games gameplay has made this week’s game as big as 17 week’s worth of games.
This game is very much inspired by Nintendo’s wonderful WarioWare, which has appeared on GameBoy Advance, GameCube, DS and Wii.
I’ve loved these games since I played the *cough* totally legal download *slaps wrist* of the original Japanese version. If you can imagine trying to play this thing with Japanese text, not knowing what any of the little captions are, but still playing along anyway.. That’s how I first experienced WarioWare, and bloody hell, did I love it!
I’ve bought and still own ALL the WarioWares that I Nintendo have released over in the UK.
I’m a WarioWare superfan, and ain’t ashamed to admit it!
..I’m still annoyed that “Game’n’Wario” wasn’t a proper WarioWare, and that WarioWare Twisted never got released over here.
For reference, all the games are created using simple default Amstrad CPC ascii-characters, the ones that are available when you turn the system on, and for the most part, stay true to the Amstrad’s default colourscheme, too.
“Read Error A” is the message that would occasionally pop up when the Amstrad had misread a cassette, whilst trying to load it!
It was FAR too common, and resulted in you having to reload everything all over again.