RetroRaider’s Level Generation Technique

I figured I should give a brief explanation as to how I’m generating the levels in RetroRaider.
This might become a regular series, so if you find this stuff interesting, be sure to let me know in the comments or email or twitter or whatever..

For RetroRaider, the map is split into an 8×8 grid, and each of those are split into a top and bottom. For the sake of making things easier on myself, I decided to make an 8×16 grid.

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