“Closure”

When I created JNKPlat 3D (about 3/4 way down here) I intended to have an end-credits sequence. So I composed this nice theme for that purpose.
Unfortunately I have an odd knack of never finishing off games, so an end credit sequence never appeared in the game.
For the new JNKPlat I grabbed this theme and turned it into a smaller Mod, but some people like it, so here’s the original version in it’s MP3 format.
Closure.mp3

CoDeMaLL!

Sometimes you forget about games!

I worked on this game for a while, back in early 2003. The idea was to nick the whole Pokemon idea, and create a bizarre Coding based adventure game.
So, I nicked the graphics, too!

I also added a bunch of music that I’d grabbed from Aminet, and designed a nice Logo.
I got the map pretty much working as expected, and even got it so that text would appear in a little box.

It kinda looks like my recent workshop “Quest” games, really.
But, as with all my games, it got placed to the side and forgotten about.

Maybe it’s something I’ll ressurect in the future. I don’t know.
I think if I ever do come back to it, I’ll be better off starting from scratch.

Give it a go if you really want to! (Note : Runs in 320×240, fullscreen!)

Strips 2

While I was playing Ultima Online a lot, I decided to do a silly Ultima based comic. It seemed like a good idea at the time, but it took ages to cut out and manage each of the panels of a comic, in order to make the pages look good.
As I always say, “A simple idea can always be made easier if you use Blitz to do all the boring work for you.” It’s a long saying, but it fits.

Hyper Llama Man lasted for 6 pages.. Not a long time, but at least I managed to pull myself away from Ultima!
The first page of the comic was done entirely in PaintShop Pro. It’s kind of ugly. The next one was done using a quickly made comic strip editor. That was Strips. It worked, but it was specifically designed to create boxy plain-text Hyper Llama Man pages.
Pages 3,4,5 and 6 were all done using Strips 2.


Strips 2 was a much more advanced editor, allowing for sliced panels, bubble speech and a variety of fonts.

It’s more or less in a fully working state, but if you do decide to use it, keep saving often, because it’ll probably crash, or do something stupid!

You can download Strips 2 here.

Platdude 3D – Boxed In

Theory. I can make 3 versions of Platdude in 3D.

All three will be inside a box area. Version 1 will be a maze-like affair, with a multi layered floor, and 4 walls. Version 2 will be up against one of the walls and will play in a classic platform style. Version 3 will take the whole box area and fill it with Super Amazing Platforming Fun!

.. These were my thoughts when first trying out Blitz3D, 5 years ago.


Download Garbage!

I soon changed my plan and went back to making 2D games!

Still, the “Up against a Wall” idea kind of made it to the slightly dodgy JNKPlat 3D idea, so at least something came out of it.

Super Dig Dug

When I started doing Wed.Workshop, a few people complained that a week was too short a time, so in September 2005 I did the first and only Monthly Workshop. The Super September Challenge asked people to recreate a classic 8-bit game in a 16-bit style, and add some silly extras that people kept adding to games around that time.
My entry was to be Super Dig Dug.
It started off well enough, but then the sound started going all screwy, and I couldn’t be bothered fixing it. So it was left to rot on my Hard Drive.
Until Today!

Download DigDug – Unfinished!

The game’s basic bits kinda work. Guide the bubble-shielded guy around with the cursors. Hold space to shoot his air-thing. Baddies inflate. Baddies explode. Rocks fall. Music plays whilst walking.. And all the rest of the expected goodies.
The gameplay isn’t all there, though. The baddies won’t become ghosts, and run for the hills… and the water that slowly fills the screen doesn’t actually DO anything!
But it’s a start. And maybe someday it’ll be finished!

Or maybe not.

Building up the archive…

I’ve started to go through all my stuff, and I decided that, rather than just list everything, I’d try to create some kind of descriptive history of all my games, be they completed fun stuffs, or just failed experiments.  You might even start to see some new stuff appear here that you’ve never seen before!   In the meantime I’ve built up the JNKPlat section, as well as the More Games page.
I’m not sure if I’ll bother doing the Wed.Workshop page.  Or perhaps I’ll just list a few of my favourites.   Like 5t1(|</\/\4N!!!!!

New Beginnings

OK, lets see how well we go with this.

Taking a slight page from Prospero, I decided to setup a WordPress page.
I’m (hopefully!) going to be using this site to keep track of all my old Games and Musical pieces, so they’ll all be easily accessible.

It’ll probably not work, but it’s at least worth a try, right?

Ranty bit..

You know what’s annoying…
When you click a link that’s supposed to be a fantastic new thing, but instead get an Advert.

I hate popus. They literally pop up just to grab your attention.
Nowadays they’re all stupid flash/javascript based things that slam themselves over your mouse cursor, just so you notice them.
You try to shout and yell at them, but they don’t go away.
Instead, they slap themselves right in the middle of the text you’re trying to read, and .. in my case, I usually swear and hit the close button.
If the web designer doesn’t want me to read the information they’re trying to tell me, then screw ’em.

Similarly, a fantastic new trend is emerging.
This one’s just as good.
You click on “This Awesome Fantastic Game!!!”, and rather than have the game go “Here I am!!!”, it goes.. “Here’s an advert.”, and then doesn’t let you do a fucking thing for half a minute, whilst it shoves a stupid irrelevant ad in your face, which is probably US Based when you’re anywhere BUT the US.
SMEG OFF..

OK, ok, I get it. it’s all about ad revenue.
Sure, fantastic, great, amazing.
There’s other places to put them.
For starters, you have a webpage, put some ads on there.
And in your flash file? How about you tweak the menu to fit in a banner advert? What about a mini ad, between level loading. How about you stick it somewhere less annoying than “Before you even get to see a single sprite of your game”

It’s annoying.
And the end result is that I just close the tab.
I don’t play your game.

About an hour ago, I received an email from the developer of Balloon Rescue.
He asked for feedback, since (as we all know) feedback is rare on the net, these days.

My feedback was as follows.

When I clicked the link, an advert appeared. Then I closed the window.

Harsh? Yeah! Definitely.
But I’ve said that exact same thing about 20-odd times this month, and I wasn’t going to make an exception.
Advert = Close