Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)
Starting with the Wednesday Workshop base from the other day, I decided that yes, I would build it up a bit.
So, I opened up the Amstrad CPC game “Puzznix” which, since I was a kid, I’d always assumed to be “the original game”.. Turns out it wasn’t…
I don’t normally post individual Workshop entries. They’re not usually good enough to make it to single-post-worthy status!
This week’s workshop is a Jericho-based “Explosive” challenge, and so I made a small puzzle game with Bombs.
It’s quite an interesting puzzle game.
Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart.
The game looks quite nice, nicking the “chunky” block style from Blockman, and there’s some half-assed sound effects.
Essentially though, it’s a nice puzzle engine that I think I’d like to build upon.
Quite where it’ll end up, I’m not sure, but for now it’s got a nice 18-puzzle level set, and a few of them are vaguely puzzley!
Left mouse to move, right mouse to explode bombs, and that’s pretty much all you’ll need.
You can download Puzzobomb here.
For now it’s Windows only.
Last month I got my Samsung U600 phone.
On Sunday I decided to get Java installed, and give it a go.
Today, I’m releasing Centipong Jr.
You should know how the game goes, but this one’s lacking in a few features.
1. It’s not got any audio, ‘cos I haven’t figured out how to do that yet!
2. There’s no Levels structure, just more and more centipedes.
3. There are no powerups.
Will these features be added?
More than likely.
Will they be free?
We’ll have to see.
I might try to make a bit of cash from my Mobile developing, but we’ll have to see how good I get at it first!
In the meantime, you can download it here.
It may or may not work well on your phone!
Let me know how it goes, along with your phone type, and any other info you can pass along.
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It’s strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you’re more motivated than usual.
Still, more weeks playing with 1 game = less time to get some actual new games coded.
As such, there’s not really been a whole lot to report over the past week or so.
No new games, no new ideas, nothing.
I had initially planned to do an Asteroids game, after Alien Deathmatch, but once I got going with simple asteroids, it turned out to be a “run around, shoot the bad guys” type affair.. .. essentially it would’ve just turned out like Alien Deathmatch, only with a slightly different control scheme.
Last year I drew some graphics!
A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga.
The plan fell apart soon after.
Last week I decided to resurrect it on the PC.
Sorry! This is another none-DS game, folks!
Not as many fun little games, this time around, but weeks 61 through 90 brought about a few changes.
For starters, Coders Workshop closed down in week 64, which meant the whole Wed.Workshop thing was without a home. Consequently, I spent most of this period building up the whole Socoder website.. from scratch.. in notepad..
It took a while!
So, I missed a few workshops! As such there’s only actually 14 games in this selection. There are some super special games, though.
The “CodersWorkshop” game is a miniature Top-down, Romp-around, Dungeon-esque game, only without much of the needed gameplay elements! There’s a decent Picross game, with included Level editor. There’s experiments with transparencies, tests with strange window resolutions, and there’s even a backwards game thrown in for good measure.
You can Download the Collection here, and for more of the same, check out Weeks 01 – 30, 31 – 60 and my complete entry list.
If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite. With levels so colourful they’d poke your eyes out, Blockman comes hopping along to rescue all the Blocklets.
It’s a rather simple game. Grab the Blocklets, take them to the door. You can bring as many as you can to the door at a time, but the more you get safely home in one go, the more points you’re awarded.
Over the past few days, I’ve been building up Centipong bit by bit, and it’s now become a much nicer game to play.
There’s levels to beat, pickups to collect, and more centipede pods than you can shake a paddle at! If you enjoyed the previous version, give the new version a try. You’ll love it!
Download : Slowly getting bigger! Just over 2Mb
What happens when you take 2 classic Atari 2600 games, and stick them together?
Centipong mixes Centipede and Pong to create a really weird almost-psychedelic game.
Smash the ball at the Centipede repeatedly.
The DrunkenCoders Christmas Compo finishes tonight.
I bothered to enter the new JNKPlat Xmas Special (You can download that here) but it’s nothing too special..
So, this morning, at around 8am, I decided to get my arse in gear and actually make something nice and snowy for the compo.
Around 5 hours later, give or take, and Snowman Attack is the result.
Run around and shoot the snowmen before they get you. You have 5 bits of health and a constantly running countdown. There are 4 powerups available, for health, extra time and weaponary.
A nice simple game, made quickly!
No hiscores, no online abilities, and not even any music.