Yesterday morning, I awoke with a little Three Note melody stuck in my head. By the end of the day, the above choon had been chooned. (The original three notes are the opening bell’s 3 chord bit.)
I wasn’t really sure where to take the Choon, and experimented around with a few ideas, but I think it ended up sounding pretty damn ok!
If any comments are made on AGameAWeek games, they’ll end up in this giant sprawling topic of feedback!
You can download Read Error A here, for Windows, play it in your browser via HTML5, and hopefully it’ll be available on Razer Forge soon, unless they think it’s broken 😀
The glitch effect, 10 second restriction and widely different mini games gameplay has made this week’s game as big as 17 week’s worth of games.
This game is very much inspired by Nintendo’s wonderful WarioWare, which has appeared on GameBoy Advance, GameCube, DS and Wii.
I’ve loved these games since I played the *cough* totally legal download *slaps wrist* of the original Japanese version. If you can imagine trying to play this thing with Japanese text, not knowing what any of the little captions are, but still playing along anyway.. That’s how I first experienced WarioWare, and bloody hell, did I love it!
I’ve bought and still own ALL the WarioWares that I Nintendo have released over in the UK.
I’m a WarioWare superfan, and ain’t ashamed to admit it!
..I’m still annoyed that “Game’n’Wario” wasn’t a proper WarioWare, and that WarioWare Twisted never got released over here.
For reference, all the games are created using simple default Amstrad CPC ascii-characters, the ones that are available when you turn the system on, and for the most part, stay true to the Amstrad’s default colourscheme, too.
“Read Error A” is the message that would occasionally pop up when the Amstrad had misread a cassette, whilst trying to load it!
It was FAR too common, and resulted in you having to reload everything all over again.