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Moving Jay : Day Sixty Seven : Another Form Blog
26th August 2023
This time for me to sign, to say I'll be vacating the premises once things have gone through, just to be sure there's no crazy coders lurking inside the shed or something..

-=-=-

I wonder how the new house owners would react if they opened the shed door, only to find an entire world of AGameAWeek hiding in there?
They'd probably freak out and call the police. "He's using all the electric!!"
Good thing it's not the 90's, or I'd be hogging their phone line, too!

But, no. I've now signed a contract that says I won't be lurking in there.
I have to move to the bungalow, too.

Meanwhile...


Yesterday I finally got round to adding the STL export to PixelCubes, so now the engine has more-or-less all the functionality that my old Pixelart-to-STL tool had, way back in March 2018!

.. But.. What does that say in the description...!?

You can also (with thanks to @Jerware) now select Export Multi STL to export separate files, ready for multicolour prints.


.. Bugger..
OK, guess I still have a little bit more functionality to add to PixelCubes, then.

*damn you, old software I wrote 5 years ago!!*
How dare you have more features than the new version!

5th September 2018 is when I uploaded the update of the old version to include Multi-colour printing.
I guess that's a nice timely co-incidence for the browser edition, huh!!?


"8-bit ZX Spectrum screenshot, platform game, derek and the mutant forks" by #DrawThings
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