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SpikeDislike2-Incoming! Blog
24th February 2013
We're about a week away from the intended March 5th Release Date, (assuming I can get everything sorted soon!) so I figured it's probably about time that I post about my plans for SpikeDislike2.

Obviously, if SpikeDislike2 is going to be on sale in the AppStore, players are going to need an incentive to buy it, but if I'm also going to release a Windows/Android/Browser edition, for free, what extras would the iOS folk be paying for?

Well, here's where the plan comes in.
On Release Day, there'll be two editions.
The iOS Version, and the Free version.
The free edition will be smaller.
It's currently set to 5 Game modes, whereas the full iOS one contains 9. There's also less Badges to earn in the Free edition.

If you want the full experience, you're going to have to pay for it!!
.. and have a compatible iOS device!

After this, I'm going to start posting some nice little sales targets.
If I hit a target, I'll unlock an extra game mode in the freebie edition, and re-upload everything with the extra features. You'll then be able to grab the new version on your Android, or download the Windows one for free, and have something extra to play with.

We'll call this method of unlocking "Spam your mates"-ware.
The more you help me sell, the more free stuff you get!
Woot!!

And if it works well enough, I might start doing it to more games in the future. Heck, if I'm going to spend this much time on each game, I may as well dish out the bonus features all around!


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SpikeDislike2 - March 5th (hopefully!)
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