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Lots of work to do... JNKBombers Blog
10th May 2014
JNKBombers_006

Here's how the game currently looks.
The game will be a generic Bomberman clone, but with as many AGameAWeek characters in that I can think of, assuming they're vaguely recognisable. Feel free to comment below if you've got a particular favourite character that you'd rather I didn't miss out.

Characters are very simple little 16 frame animations, they don't even have death animations. I'm simply walking 4 frames in the 4 directions, and allowing "Game stuffs!" to handle the rest. As such, adding characters is relatively simple, but I'll be needing to add sounds and other stuff, later, which will obviously make things a little bit tougher.

Over the next few days I'll be playing around with some kind of AI stuff. Hopefully I can get it so that a single player gets a good enough experience out of the game, but ultimately it'll be aimed more at a Local-Multiplayer (specifically OUYA) play level, so if I don't quite get a good AI going, I don't want to hear whinging!!

I'm going to try my best to ensure that a single player has enough of an enemy AI to keep them playing, though.

.. That's going to be tough!!! I'm terrible at AI!! Aw well, carry on!!
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