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AGameAWeek : Year 7 : The "Gap" Year - Rules Blog
20th January 2015
I've opted to call Year 7 the "Gap" Year, in the sense that not every week will be a game... There will be frequent Gaps!

I'll be trying out the usual crazy ideas, but each game will be given a little more breathing room than I usually give them, in an effort to make games a little more substantial than they usually end up being.

The Rules are as follows..
After week one, the game should at least be playable. If it isn't, then I throw it out and start something else. No good forcing bad ideas down people's throats!
After week two, the game should be bulky, and pretty much ready for launch. Tweaks on difficulty and general "playability" will be the focus, here.
By week three, I'll try to release whatever I've got, and then based mostly on feedback the game might hang around for Week Four where it'll get bulked up.... or I may just move on to the next project, instead!

If a game manages to surprise me, and get finished within a week, then so be it. That's what'll be released.
Similarly, anything that seems to drag on too long will either end up being posted "unfinished", or just be scrapped.

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