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Y7 - D160 - Yup, ChuckABall Blog
9th June 2015

Developments


For my NEXT iOS Release, I present All New ChuckABall.
Completely reskinned with a fantastic new set of sounds and music. The game's taken a bit of a leap from horribly gnatty test game, to slightly less horribly gnatty test game.

Huzzah!!



I think you'll all agree that the above looks infinitely better than this..



Not too shabby for just a couple of days work, eh!?
I also completely rebuilt the menu system, so instead of a long line of levels, it's now a longer line of level packs, each with 10 levels inside.

I believe the general phrase for this game will be "You'll get bored of it, WELL before it's finished!"

-=-=-

Daily Doodle : RoboChuck Escapes



Run, Platdude! RUN!!!

Mailbag

Today's mail comes from "FlippityFloppityFloo"... Apparently..

In Spirit Collector, how are the ghosts draining Platdude's life? Are they freezing him? Are they sucking out his life force? Is he just plain scared?

Who you gonna call?

FlippityFloppityFloo



Platdude in The Spirit Collector

The ghosts aren't draining Platdude's life. That would be silly!
Instead, the ghosts are simply scaring Platdude. If Platdude gets too scared, then he faints.. But don't worry, because if you start another game, you'll be refreshing him, and waking him back up with a splash of cold water.
*phew*

If you'd like to stuff my mailbag, you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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