On Sunday we had a new bathroom fitted, during which time we discovered an old leak which had previously gone unnoticed. In what can only be described as "Water Timing" the leak decided to smash through part of our kitchen.
dangit.
So, this week, we've been busy doing house destruction, removing part of the ceiling, and preparing to get a whole new one.
Although I've not really been doing too much towards it, the ceiling coming down isn't the big job, that's coming soon when we put the new one up.. It does seem to have soaked up oodles of my time, this week.
I've spent two entire days trying to get a small box on the titlescreen to list the names of the Level packs.
Two days!!!
A box!!!
It's hard to concentrate on your coding when there's so much more going on around you.
I'll keep plodding on, though, and with any luck JNKPlat 2010 will be with you on Tuesday morning.
Meanwhile, there's been hundreds of little fixes all over. From a bizarre string-based memory issue, to a slightly quicker framerate-tracker, and more.
In fact, this game appears to have upgraded quite a few of my framework's abilities, so that's nice, and with any luck I might use the spare week at the end of April to rebuild the rest of this years games, and pop 'em all online with sources.
That oughta keep a few people happy.
..
maybe..
..
or maybe not!
pic of the day
![](https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_15_Apr_2010_233811)_thumb.png)
Might not be super impressive, but it's a start!