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Broken GameJolt? Blog
18th February 2016

Developments


Ever since they updated the server to the new version, there's been oodles of bugs and quirks around the GameJolt site.
It's getting so bad that I've now started to receive customer support requests via twitter and email! Not a good sign!

If you're seeing the following when trying to play HTML5 based games on GameJolt, it isn't my fault!!

IMG_2531

A GameJolt-aimed tweet has been tweeted, and hopefully we'll get some answers soon enough.
Seems a very odd bug!

-=-=-

Meanwhile, I've decided to attempt a bigger/better version of "Army of Flags", as seen in Beta Collexion.
I figured it was probably about time I tackled some fairly useful AI, instead of constantly relying on "Randomly move towards the player", so I spent the day tackling some proper AI code.



The results are fairly decent, and will no-doubt result in a ludicrous number of player deaths!
Hurray!

However, the game is only staying at such a fast framerate due to the fact that the AI only have a single target. If I attempt to add more targets, (eg for the enemy to head back to their huts) it slows down drastically.
I'll probably try to stagger the pathfinding depending on how many targets are required, or something, to allow for a faster way of working.

Daily Doodle : Thumbing a Lift



Platdude needs a lift.
Quite how he ended up out there, is anyone's guess!

Mailbag : Empty

If you'd like to stuff my mailbag, (Please do!!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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