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Feckin' Windows Blog
1st September 2016

Developments


Got working on the Cube game, yesterday morning.
A bright and early start.
Things were going exceptionally well, with the maths for the floor tiles looking fairly workable.

And then...

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IMG_4090

.. Which took about an hour and a half.
What the hell was it doing!?
Even a fresh install takes less time than that!!

My morning's not-very-scheduled schedule was ruined.

When I finally got back into windows, I instead shifted over to working on a new Wed.Workshop game.
The plan isn't big for that game, but it's turned out to be one of those annoyingly overly-complex "simplicity" things that gets totally out of hand.
D'oh!

Still, two decent games on the go, which is nice, and a damn sight better than the failed Sheriff game.

Daily Doodle : Feeding Edd



Edd's gotten very large, lately. But he still looks like a little chick.
Platdude's waiting for the day when Edd evolves.

Misc..


Thinking of patterns,
Planning out rules.
Complex procedures
for making my tools.


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