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14th November 2016

Developments


Gamma X was finished off, early, yesterday.

-=-=-

I then started work on Gamma O, and spent a fair amount of time trying to replicate a specific game's vector-style, but using only generic sprites.
Kinda tricky to do, plenty of maths involved, but in the end I think it looks fairly decent.
With Gamma O's graphical style working, I then tackled the AI.
This is another occasion where the AI might've ended up being a bit too good, but then again, this is the sort of style where perfection is the only true way to play.
*shrugs*
No idea, if I'm honest.

In a perfect world, I'd have a team of playtesters to try all these games.
But at the rate I'm going, those playtesters would be overwhelmed!!

Next game.. Unknown, but I'll be starting it in about half an hour.

Daily Doodle : Ghost Buster



The evil spectre's returned, and Platdude's been left to fight for all of PlatWorld's survival.
Everyone else is too lazy!

Misc..


I finished off one,
then began once again.
Time is quite limited,
to finish this game!


-=-=-

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