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Menus Blog
11th December 2016

Developments


Yesterday I made a start on the frontend of the new framework.

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Although it was quite a lot of work, it was pretty much entirely background stuff.
The "Menu" screen is currently just a plain screen. Hit the fire button and the engine switches to none-game-test-demo mode, where you can then pause the none-game and quit back out to the none-menu again.

Amazing! (*not)
You can try out the framework, as is, here.
But be aware that it's nothing playable!
(You may need to hit F5 to refresh it to it's most recent version.)

Today I think I need to work on the Options menu, since that's going to be (hopefully) much neater, this time.
I think I'll probably take a hint from the SpikeDislike3 menu, where I switched to using icons, and made everything nicer.

Daily Doodle : The Wisely Wizard



The Wisely Wizard warns Platdude.
"You may not drink the cinnamon fire-potion, until you are much older."

Misc..


Menus and Buttons
for Mouse, Pads and Keyboards.
Chaotic work,
and not many rewards.


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