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A Bit at a Time Blog
2nd May 2017

Developments


Focus, Jay! FOCUS!!

-=-=-

Yesterday I played a lot of Zelda, completing the first of the four larger Divine Beast dungeons/quests.
That was quite a battle, as the main boss was floating around in the sky, meaning I had to use my bow and arrow..
... And, of course, all my bow's broke, leaving me pretty much having to flail around randomly in the air with the largest melee weapons I had at hand.
Not an easy fight..
Be sure to stock up on those bows, people!!

With that out of the way, I then tackled this week's SonicALly again, and finally managed to blend the two halves of the choon together in a much better manner.
The preview's been posted to the Patreon page, if you're interested.

Finally getting back to the code, and I added a nice simplistic little "Badge GETS!!!" animation thing to Box. Much like in the original game, he'll be questing around the place trying to find his 16 badges.
I'm going to try to formulate a nice level builder, so things don't feel quite as random, this time around.
.. But no guarantees!!

Daily Doodle : Sneaking Through the Camp



Platdude's having to creep as quietly through the training camp as he can.
He's determined to get the crystal, this time.

Misc..


The snacks are all purchased.
The cupboards are full.
Coding without them
Can start to get dull.


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