A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
  7th December, 2010
This week, I bought one of these...



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Views 6, Upvotes 0, 7th December, 2010
Pain
Blog
  5th December, 2010
I've said it before, and I'll say it again.
I'm happy for any/all magazines to put any/all of my games in their magazines, or on their coverdisks.

If you do, TELL ME, and I'll do my best to purchase a copy of your magazine.
Heck, you might even be nice enough to SEND me a copy, for free!
But you probably won't, because it's actually really really really stupidly rare when you ever bother to even tell me.

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Views 0, Upvotes 0, 5th December, 2010
Reviewed , Media
Blog
  4th December, 2010
As we continue on our short Advent based journey, I'm having a bit of fun making silly little non-games for a change.
It's been a while since I allowed myself to do such simplistic games, and I'm even finding myself coding them in the small hours of the night.
eg, since 10pm, when I got home from work tonight, I've done the following..

1. Watched an episode of Corner Gas whilst eating my tea/supper. (still watching repeats of that!! Doesn't get old!)
2. Made a game.
3. Watched tonight's Merlin.
4. Made another game.
5. Watched last night's Smallville.

It's now 2:16am, and I'm at a loss as to how I've actually managed to cram all of that in.

*shrugs*

Aw well, carry on!

This week : AGameADay continues!
Merry Christmas!
Views 0, Upvotes 0, 4th December, 2010
Daily Blog
Blog
  1st December, 2010

A brand new game, EVERY DAY over Christmas!

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Views 12, Upvotes 1, 1st December, 2010
Release
Game
  1st December, 2010
A crazy collection of super small minigames!!
Views 2523, Upvotes 10, 1st December, 2010
Xmas , Minigames , Superfast
Blog
  30th November, 2010
Unfinished

Or, to put it another way, this game got to about 70% done, I got really stupidly bored with it, I lost interest, and I still bothered to get it to about 92%. At 92%, I gave up.

Here's a game at 92%.
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Views 12, Upvotes 1, 30th November, 2010
Release
Game
  30th November, 2010
Wander around and shoot stuff!
Views 1662, Upvotes 8, 30th November, 2010
Boring , Adventure , Rpg , Sequel
Blog
  28th November, 2010
Somewhere along the way, I got bored with RPG.
Was it the stupidly annoying menus I half-assed my way through?
Was it the annoying issues with the control scheme?
Was it the fact that it's a smegging RPG?

Who knows.
Nobody can be sure.

But I'm carrying on, and it'll be vaguely playable on Tuesday.
I still need to organise the baddies, and spread out the pickups and things like that, and then there's the endgame, and figuring out how to keep the game alive...
but it's mostly there.
And at least the weapon building stuff is in, even if it has a really really crappily bland menu system to do it!

Tuesday : Box's Romp
Views 0, Upvotes 0, 28th November, 2010
Daily Blog
Blog
  27th November, 2010
The Last and Final Word is a series of interviews with indie videogame developers.
A lovely new set of interviews which should lead to some insights about your favourite indie developers.

PS. I'm Nuts!!
Hopefully some of the others will be nice and lengthy, too, otherwise it's just me prattling on for a while, and feeling quite old.
Views 0, Upvotes 0, 27th November, 2010
Reviewed , Media
Blog
  25th November, 2010
Thursday = Suggestion day, and usually a lookback on Tuesday's game.
hmm...Read More
Views 22, Upvotes 0, 25th November, 2010
Daily Blog
Blog
  22nd November, 2010
Or rather, Curse You, stupid USB drive that killed about 4 hours of my work at 3am on Monday morning..
Although, If that hadn't have happened, I'd probably still be way way behind.

I had in mind, as I sat to code tonight, that I only (only!!) needed to add the weapons.
But, as I sit here at midnight, that's not really it, is it...
See, I have to build the weapon powerups, and tweak the weapon styles, and then integrate baddy health and all of that, too.

"Only" adding the weapons is a much bigger task than expected, and then there's the whole progression thing, and ...

*sigh*

Oh well, I guess I'm skipping a week.

Next week : This game.
This week : Not a chance!!!



AGAW Scoring : 6 weeks, 4 games, 1 utility.
Views 0, Upvotes 0, 22nd November, 2010
Daily Blog
Blog
  21st November, 2010
I'm just throwing random things at this game, now, to be honest.
I haven't a clue what sort of game it'll end up as, but I'm pretty sure it won't be an RPG of any kind.
Still, I'll keep trying, and we'll see what comes of it.

Odnetnin46, This is as much of an RPG as you're gettin'!!


Hurray for semi-unused furniture drawn 6 years ago!!

Tuesday : Something!
Views 23, Upvotes 0, 21st November, 2010
Daily Blog
Blog
  18th November, 2010
Am I doing the RPG or not!? Damnit, Jay, make up your mind!


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Views 0, Upvotes 0, 18th November, 2010
Daily Blog
Blog
  18th November, 2010
If you've an idea for AGameAWeek, let it be known in the comments below!!!
Meanwhile, thinking time...Read More
Views 1, Upvotes 0, 18th November, 2010
Daily Blog
Blog
  16th November, 2010
"You just hold right, and jump a bit"

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Views 12, Upvotes 0, 16th November, 2010
Release
Game
  16th November, 2010
Run and jump and jump and run! Note : Due to the high speed of the flickering, this is probably really bad if you suffer from Photosensitive Epilepsy.
Views 2647, Upvotes 13, 16th November, 2010
Demake , Rapid Death , Run , Experimental
Blog
  14th November, 2010
This week's game will be slightly more minimal than originally planned.
I originally was going to add baddies and pickups and progression and all of that.
But then I started playing it.

After about 10 minutes without a single blink, I figured it'd probably be a bit TOO much to add anything more.


At 10:30 this morning, this week's game was "good enough", and I've not touched it since.

I do need to fix the scoring, and I'll probably throw in some online scores, but that'll be about it.

Tuesday : Super Happy Speedy Gerbil
Views 2, Upvotes 0, 14th November, 2010
Daily Blog
Blog
  12th November, 2010
Ooops, THAT's what I'm supposed to do on Thursdays!
No matter, a day late, not to worry!

Here's this week's suggestion box.
Fill the comments with your ideas/suggestions for future AGameAWeek stuffs.
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Views 0, Upvotes 0, 12th November, 2010
Daily Blog
Blog
  9th November, 2010
Right now, we'll call this version 0.5.
The tool is at a working version, and most of the bugs are ironed out.
I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end.


Sliders, menus, buttons, etc.
Fiddle about, you might figure it out!

There's a bunch of presets on the left. Click one, and a sprite appears bottom right.
If you click "New" the sprite will change, but still based on the same sprite-building parameters. This means that, even through the sprite is different, it also kindof looks the same'ish.


You can then click the Build menu (top right) to trigger a sprite building event, which creates a 512x512 pixel spritesheet filled with approximately random versions of the sprite created in the parameters.

There's also a size menu, and a palette menu, and if you open up the .png images you can also have a play around, adding more filters and shapes and palettes.

Go crazy!
There's LOADS you can do with this, and I'll try to add more to it later, too.

Download it here for Win/Lin/Mac!

Sourcecode coming later.


View on YouTube

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AGAW Scoring : 4 weeks, 3 games, 1 utility. That still counts, right!?
Views 14, Upvotes 2, 9th November, 2010
Release
Game
  9th November, 2010
A semi-useful (hopefully growing) tool to design random sprites with.
Views 3438, Upvotes 17, 9th November, 2010
Pseudo Random Design
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai