A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
30th November, 2008
Today, I really need to buckle down, and pad out the menu a teensy bit.
As you can see, it's... a little bit empty right now!
I'm still not sure how everything's going to fit onto the screen, but I found a nice font last night so it shouldn't be too hard to get everything nice and padded out, whilst still being jam packed with menu-style goodness.
After that, I really should start to add some kind of scores into the game! I haven't yet bothered to do that, what with all the testing and stuff, so it's about time it went in there.
Menu, scoring, multipliers, super-weapons. That's the main 4.
Once those are in, it's time to throw up a small demo edition for people to try out. With any luck, the game should work!!
Then I'll carry on building the editor, finish off the online highscores, and get everything neatly packaged for a proper release.
I'd say it should take no more than about a week, but then I also have to be 100% sure that the game's "DONE" before I upload it with the highscore system attached.
There's nothing worse than finding a stupid silly bug that people can score millions of points on, just after the thing's been uploaded!!