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Asset Managing
26th March 2021  
I continued my work on the Asset Generator, yesterday.

-=-=-

With the majority of the important bits in place, the one remaining issue was getting the asset generator to automagically upload the results to the server.
But how do I upload files from PHP to the server, whilst also keeping things secure?

Over on SoCoder, Rychan made a vague comment that got me rethinking my methodology.
Since the laptop contains the entirety of the server, as a backup, I could instead save the new assets onto the file structure on the hard drive, then manually upload the results with a quick sync between my laptop's version, and the version on the server.
It's a little less magic than I was aiming for, but if it gets the job done, then that's good enough.

With that in place, I believe the asset generator/manager is now pretty much complete.
All I now need to do is take several thousand new screenshots, create logos and icons for the hundreds of games that I made before creating those, and then draw lovely CoverArt for the hundreds more games that don't currently have those, either.

.. That's all..

:/

The process has begun, with the four CoverArt images I drew, yesterday.
So if you've ever wanted to pretend that the Foldapuz puzzle "Chips" had a proper DVD case, which really isn't all that probable at all, but if you did, you can do that now. Linkage

One thing I need to do to the online generator, is tweak the Switch Case generator so that it only adds "Written using SmileBASIC" when a game is actually written using SmileBASIC!!
.. Or perhaps only let the user select the Switch Case generator if the game is a SmileBASIC game.
hmm..


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