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JSE - Thoughts : Collision Detection Blog
25th May 2021
There are a lot of things to collide... hmm...

Thoughts within..

-=-=-

Michael Fernie brought it up in a recent comment.
Suggestions for future additions would be basic 2d collision checks. I think most games would use it.


Yep, sure would.
I've been letting this one fester away on the back burner for a while.

Since I'm not "Handling Sprites" it actually makes this process a little harder.
It'd be easy to move sprite n to position x,y, then ask the language "is it colliding?", but without sprite functionality, we're going to have to do things a little more manually, and that tends to overcomplicate things a little.

Currently I'm thinking about assigning shapes to Symbols, to act as bounding boxes.
Draw a ball, give it a circle shape.
Draw a spike, give it a cross shape.
Draw a crate, give it a rectangle.
etc..

But that's only Symbols. Text won't have those shapes, nor will any of the actual shape commands.
Hmm..

Then there's scaling and rotation to work out, too.

IsColliding(Rect,X,Y,W,H,Rot,ScaleX,ScaleY,Oval,X,Y,W,H,Rot,ScaleX,ScaleY)
seems an awfully convoluted command.
Even with "shapes" added to the symbols, you'd still end up with..
IsColliding(1,Rot,ScaleX,ScaleY,2,Rot,ScaleX,ScaleY)

Hmm..

I'm not sure what the best fit for commands might be, here.
If you'd like to chip in with your thoughts, please do so in the comments below.
Thanks!
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