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Days Getting Away.. Blog
7th December 2021
It's already the seventh of December!? Yikes!!

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One plan I had for December, was to write a nice big Xmassy version of JNKPlat.
I've previously done little mini Xmas versions involving him turning on Xmas trees around the map, and I figured that throughout December, I could build the same mini adventure in both JSE and SmileBASIC.
But, good grief, time's escaping.

I'm still looking into the weird "flip = flopped" issue that's happening on some browsers. This is definitely an issue, but quite how I'm going to fix it, I've no idea.
I've already tried a couple of methods, but nothing yet appears to have shifted it.

I'm wondering how feasible it would be to switch to WebGL instead of plain canvas. It would certainly allow for more capabilities in the engine, and might even speed things up a bit, too. But it would also sap battery life that little bit quicker, and that's something I've been trying to avoid.
Also, I'm not sure how well it works, as far as buffered content is concerned, meaning a fairly large majority of games written in the language would end up looking different.
Hmmm..

Meanwhile..


The Pixel Painter is coming along nicely, and now has a "Wax" mode, that looks a bit more like chunky wax crayons.
It's certainly my favourite style of the project so far.

I've added an option labelled "undercoat". When the painting begins, it starts off the first few strokes bigger than the next lot, to give a vague background effect.
The undercoat setting defines how much bigger these initial strokes are, and if you reduce it right down, you get a ton of white paper showing up behind the image, which is kinda rubbish for most styles, but looks alright when using the Watercolour style.

I still need to add some sort of outline functionality.
Not sure how best to achieve that, though.
Time to get my thinking cap on.
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