New games every week!
Sidetracked Blog
26th January 2022
Of course, the problem with doing 87 projects at a time, is a distinct lack of focus.

-=-=-

Yesterday I made this week's 40x25 game, and I've also finished off the week's ALChoon.
Today I need to make some kind of video for the ALChoon, and then write most of the SoCoder newsletter, ready for tomorrow.

Meanwhile...



Michael Fernie asks..
What was your game idea?


Four weapons, each with it's own extremely limited amount of ammo, plus various ammo packs strewn around the arena.
The main issue is in controls. With Browsercade only really having "Direction + A/B", it really wasn't great trying to switch between weapons, as well as trying to fire in the right direction.
In the end, project scrapped due to button complexity.

The game hasn't really moved much at all. It's still a box, a few triangles and a map.
Honestly, I might scrap it and do something else.
Literally all the momentum I had at the start of the project disappeared once the main point of it was rejected.

Aw well..
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