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The Final Stretch...? Blog
5th February 2023
Oh dear, I still have WAY too much to do in this week's game, and it's already Sunday!

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I spent a good hour or two re-interpreting the enemy sprites of the Amstrad CPC version of Project Future, plotting out 3 animation frames for each. I started with basic screenshots, but couldn't get the emulator to draw crisp clean pixels, so instead had to reimagine what the blurry soft fuzzy pixels were supposed to be.

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Archive.org doesn't have a playable version of the Amstrad CPC edition, but you CAN Play the ZX Spectrum version in your browser. It's not as colourful!

Keys are A-Z for up and down, N-M for left and right, and Spacebar to shoot.

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Having done all the sprite re-drawing, I then plopped them into the engine and added movement code, death code, follow-code, and more.
Player bullets were added, too.

The game now plays roughly how it should. You can explore the maze, shoot the baddies and ... that's about it.
Today's tasks (multiple!) are to get the keys working, add the self-destruct, and escape, and then we should hopefully be good to go.

Hmmm...
Can it be done in a day?
If it doesn't appear at any point today, I'll likely hold it off until Tuesday, as Monday is my Mum's birthday, so tomorrow won't be a coding day!


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