This week's game got started, but then got stuck because the only thing I can think of making is an endless runner game, and as soon as I got that thought into my head, I realised how much the character looks like the Bit Runner character.
Hmmm..
-=-=-
Karate Knight
The knight endlessly runs along the ground, and has a Punch and Kick button, but after that I wasn't really sure where to go.
If obstacles/enemies come towards the player, they could punch/kick at them, but when it's and endless running, what would happen if they don't pucnh/kick in time?
And is that all it is?
Just a vague QTE based game? Kick or Punch.. It's all in the mind?!!
I dunno..
It's a lovely screenshot, and the scrolling background looks great in motion, but I think I'm going to have to scrap this one and head in a different direction for the sake of playability.
// Scrolling Mountains
// by Jayenkai
// Created 2023/3/10
Graphics 1024,768,2
// Draw gradient to BG
SetBuffer BG
r=0;g=0;b=160
for y=0 to 1024
b=b-0.25
if y>256 then r=r+1.5
if y>400 then g=g+1
SetCol r,g,b
Line 0,y,1024,y
next
SetBuffer FG
Repeat
CLS
ResetDraw
// Draw BG to FG
SetSize 2
DrawBG ScreenWidth()/2,ScreenHeight()/2
scrx=scrx+8
ResetDraw
SeedRnd 37171650
for n=0 to 50
// Add some 4 sided ovals
dark=80+(n)
spd=(n+15)*0.01
SetCol dark,dark,dark
x=(Rand(3000)+scrx*spd)%3000
Oval 1600-x,ScreenHeight(),Rnd(300,500),Rnd(600,900),4
next
Flip
Forever
The background is really really stupidly simplistic, and even though the screenshot above is from a Browsercade version, I bothered to haphazardly reproduce the effect in GotoJSE so that you can run it and see how lovely it looks.
Gradient in the backbuffer, rectangles for mountains.
Nice and easy!
..Oh well..
Next game!!!
"Animated cartoon of Derek Man, wearing a thick padded coat, big fluffy gloves and a bobble hat, as he stands in the wintery snow-capped village full of houses, watching the snow falling." by #DrawThings