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JXMb Progress
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13th March 2023
The copy+paste functionality now more or less functions like it should, and the new format has been somewhat settled on.. unless I can come up with a better technique to possibly compress the data down any more than it is.
-=-=- The exact same simple AGameAWeek jingle plotted into both JXM and JXMb will show that the JXMb output is roughly 20% smaller, though whether that stays true once proper choons are being popped into it, who knows. There's a toggle for 32-beats or 64-beats. Change the [0] right at the start of the music string (in the box at the bottom of the screen!) to a [1] and you'll see a grid of 64 beats instead of the usual 32. The music format has space for up to 128 beats, but .. honestly, the screen doesn't!! I guess I need to add scrolling into the mix, before I can do that. For now, 32/64 will have to do. Today, a bit more GUI work. I need to make that toggle be an onscreen thing instead of a hacky thing. I also need to add the BPM option, and then a set of GUI elements for copy/paste/clear and other such things. .. Note that I still haven't yet tackled the music engine itself! Though my head was spinning with little thoughts, overnight and mostly kept me awake. I think I have a plan... ...Maybe! "3d fluffy Derek Man, closeup cute and adorable, cute big circular reflective eyes, long fuzzy fur, pixar render, unreal engine cinematic, intricate detail, cinematic" by #DrawThings When you create a new project in DrawThings it suggests random prompts. I took this morning's prompt, replaced Penguins with Derek Man, and.. Bingo!! Views 59, Upvotes 22
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