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Plat Progress Blog
15th April 2023
Levels : 100%
Sound : 100%
Graphics : 99%
Menu : 0%

-=-=-



Guess I'm coding a menu, today, then!
I've run through the levels once, and all 100 of the JNKPlat2018 levels are fully functional. I'll probably have to have another run through, though, to be sure I haven't broken anything in-between tweaks along the way.

Currently the engine is still in "And then it stops" mode when you die/complete a level, so testing has been a case of run, die, refresh, die, refresh, complete, quit, change value, reload..
It's a bit of a pain in the arse, if I'm honest!!
But last night I spent a couple of hours working out the last little niggling issues, all except for that one little flicker that happens when Platdude's pulling a block.
Since it's the same movement code as the 2018 edition, you can find exactly the same little quirk in that version, too.

It's odd that that's still there, and I'm really not sure why it is!!

Anyhoo, everything gameplay-wise seems to be functional.
Today I need to make a menu.
I'll likely stick with 4-level packs, with the same three lives to beat all 4 levels. It's worked well enough in previous editions, so will do just as well here.

As for the editor, I haven't even started looking into that aspect yet.
Today's just about the menu. Anything after that is bonus material.

I might release the game, this week, then follow it up with an editor at a later point.
As far as I can tell, the engine "should" be fully compatible with the levels in the online level archive, though I need to add the Level Checksums back into play before that works properly.
The editor will need those, as well as some kind of text input for adding titles/credits to your level packs.
... Ugh, that's going to be a lot of work, isn't it!?!

OK, enough worrying about that.
Focus on building the menu. That's the main thing, right now, and then with any luck, we can get the whole thing up and running by the morning.


"Animated cartoon of Derek carrying some bright yellow ladders down a terrace street." by #DrawThings
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