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OK, Now What? Blog
15th January 2024
Really have to bring that special "AGameAWeek" to this week's game, I reckon.
It's been a while since I managed to create something original.

-=-=-

So, umm....
*thinks*

*thinks hard*
...
Nope, I've got nothing.

Something a little more action orientated. This year's been a little puzzle/maze orientated, so far, hasn't it?
A shoot-em-up, perhaps?

Maybe something with a set of levels, and some kind of actual progression?
.. and a giant boss battle at the end?! Gosh, that could be something.. ... an end!?!

I dunno, I need fresh ideas. The 6/7 month break doesn't seem to have helped all that much!

And I missed another Friday Roundup over on Patreon. Man, I'm SO bad at remembering to do that.
I should add a calendar reminder for it. *adds reminder for it*
Done!

Meanwhile...



Here's the most recent reinterpretation of Liquid Vidalia for Spinal.
It's a fair bit better, but it's still struggling with "fluff" when reduced to an 8-bit track. It's definitely worse at the start, where there's gaps between the notes. It's the fading out that's causing the biggest amount of fluff in the audio.

I'm not sure how to avoid that, without simplifying that opening instrument to something more "crisp", but then you lose the feel for the opening.
Maybe I should just redo the entire thing as a proper 4-channel mod, and render it on the Amiga!?
...
Hmmm...
*checks OpenMPT*
Yeah, that's got the ability to export an entire mod as a 22050, 8bit waveform.
I might try that later, see how it fares.


"A giant mecha robot that looks like Cartoon Derek, anime, stylised, 4k, hd, detail, matte painting, cityscape, destruction, lasers, explosions" by #DrawThings

That's not what I asked for.
.. But I do like it.
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