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Clutching At Straws
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8th April 2024
I don't think this game's very good.
-=-=- .. Or, rather, I don't think this game's very imaginative, and I feel like I've written this game 100 times before. Leaping frog, platforms, flames going in circles, items to collect. It's all very generic. Everything's gotten very generic, lately. I dunno.. I need a boost of something, here. Some fresh ideas. A fresh methodology. The start I recently made on making a new iOS framework was actually going pretty well up until the Apple-Core imploded. I seemed to enjoy doing that, though. Perhaps that's what I should aim to do. A new framework. In fact, I do already have a decent target to build a framework for. JSE's "GameHandler" is incredibly simple and generic looking. Maybe I could rebuild that from scratch, add a nice new style to it, give it a bunch of extra functionality. I know it's not "A Game", but it is at least something to work on that'll keep my mind interested in doing something worthwhile, because.. honestly, lately that just hasn't been happening. Bah, humbug, and all that. "Cartoon @Derek finds a mysterious glowing orb, deep in the depths of a crazy ancient labyrinth, action adventure movie, creepy, dust, cobwebs, atmospheric," by #ArtFlow.ai What an odd art style it drew, today. Views 79, Upvotes 15
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