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The Difficult Path
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20th April 2024
Gosh, this "Just Transpile it" thing is certainly going to be quite the task.
-=-=- After a few hours work yesterday, my head did that shutting down thing, and I ended up faffing about with AI Music for the rest of the day. Hmmm.. :/ I also think I should probably decide on what I'm doing with GameHandler, too. Get that a bit more finalised before I have to rebuild it into all the different targets. I keep thinking back to the old "Circles" one I used to have, back in the day. I did like that. It wasn't "quite" right when you're trying to use a touch screen, but I think I could probably fix it up a bit nowadays. 2014's Circle Framework for iOS. Yeah, something like that. Add a few parameters to GameHandler to decide on what sprites should be shown on the layers, and have it pretty much identical to how it was. It was quite reusable, if I remember correctly. Hmm.. So, I think that'll probably be today's goal. Get that functioning well enough, so that I can then extend it over to the Transpiler, once that's working.. As opposed to writing a whole Transpiler and then having to rewrite the GameHandler half-a-dozen times, for each version, later. Do it all in one. ... ugh. So much to do. "Chibi Cartoon @Derek regrets his decision to make so many origami swans" by #ArtFlow.ai Views 71, Upvotes 13
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