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JSE - Platdude's Rocket Sled Blog
18th June 2024


Help guide Platdude as he rockets his way down the old mineshaft, in search of more stars.
You can Play or Edit in GotoJSE.

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View on YouTube

Controls


Up and Down to hop between tracks
Hold for more speed. You won't score anything if you aren't going fast!

What I Didn't Do



I struggled with the "Hold for Speed" element of this game.
The risk/reward of holding the button is obvious. More speed = harder.
But I also wanted to try to make a similar "Risk of you don't let go of the button".
I considered adding a fuel collectable, but that seemed unfair if you didn't grab them, as you then can't reach the stars.
Same with a "overheating engine" scenario.

The fact that you don't really score anything unless you're holding thrust seems to be enough of a risk, I think?

Let me know what you think of the risk/reward mechanics.
Good enough?
Or a bit lacklustre.
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