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Building a Library Blog
21st August 2024
Spent most of yesterday trawling through a bunch of different spritesheets, grabbing sprites and creating the Asset Library.

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So far I have 5 sheets.
1. Floors and Walls
2. Pickups
3. Characters
4. Enemies
5. Misc



Misc will no doubt expand into a bunch of different sections, and Floors and Walls might up being separate into two different sections.
The plan is to have sets of four sprites at a time that you can select and have them imported into your Symbol collection.
The library will need to be able to load these spritesheets, as well as easily pass the Symbol code into your code when you select them.
But, more importantly, the library needs to then clear out once you've selected one.
The worse thing would be to clog your browser up with images that aren't actually being used, because the asset library's all been loaded in the background.

So, yeah, progress has started. But it might take a while.
There's a menu to build. .. And we all know just how much I hate making menus!!

If you'd like to contribute something to the library, head on over to the SoCoder Thread and let your assets be known

A.I. Corner



: Download | Suno Link

Alternative version
: Download | Suno Link
Sung by Suno


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