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GTT Dev : Catching Errors Blog
3rd October 2024
OK, I think the colour scheme looks ok, now.

-=-=-



Though it doesn't look like there's a ton of work here, the engine is having to look ahead at what character should be pressed, then flagging it as either good or bad, and drawing two sets of "input" text. One green, the other red.

I don't think the red's standing out as well as it oughta, though, so I might make that a bit darker..? Maybe.
Not sure.

Next up, I need to add timers, error counters and all of that stuff, so that I can feed the data back to the user after they've done the lesson.
Additionally, I need to add the list of bad words into the engine in such a way that you can't right-click, view source, and see the most hellish list of bad words imaginable..
... Yeah, really can't do that, can I !!

A.I. Corner



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"Cartoon @Derek tries to hide a list of banned words, behind his back" by ArtFlow.ai

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