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25-01-Adventure:03: What the Hexagon? Blog
3rd January 2025
Hey, look, it's a hexagonal grid!

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Been experimenting with a hexagonal grid, yesterday, and I *think* it's working ok!
I've written a "tell me where the 6 adjoined tiles are" function, and it appears to be functional.
I can move the counter around, and the black+white flickers to display that the game understands where the 6 adjacent places are.

.. Which usually breaks whenever I'm doing this sort of thing, so that's nice



So, what's the plan with this game?
I'm not 100% sure yet, I've only really come up with a concept for movement.

Usually you'd roll 2 dice, add up the values, and move that many places.
But in this game, we've got 6 coloured tiles. (I'll add numbers on them in a bit!!)
If we roll a 3 and a 4, say, we can move to a nearby 3 and then a nearby 4. (or a 4 and then a 3)
Essentially, every player will move as many as 2 places at a time, thus making things much more complicated, movement wise, whilst keeping it really obvious as to how it's functioning.

I think that should make for an interesting dynamic, anyway.

So, with that out of the way.. What the heck's the game?
Hmm.
Not sure, if I'm honest. But something ADVENTURE'y.
...
um....

Floppy Disks and Greenie?!

A.I. Corner



Lyrics : Mine
Starting Musical Snippet : Precarious Unwrapping

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: Download | Suno Link

Alternative version
: Download | Suno Link
Sung by Suno


"Cartoon Derek in the office searching for red green and blue floppy disks" by Replicate/Flux

> Reveal 🔎
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