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25-01-Adventure:14: Last Few More Tweaks Blog
14th January 2025
Oh dear, I didn't make it.

-=-=-

We're two weeks in, and already I'm behind schedule. This isn't going well, is it!!?

Currently my issues with the JSE Adventure game are..
1. When there's too many spiders on the screen, the game slows to a crawl.
2. When you reach the level end, the spiders keep attacking you. I can disable the health-impact of that, but there's another element that makes that awkward..
3. When that happens, there's a buttload of spiders gathered around the exit, making it really hard for player two to get there.

Oh, and there's a buttload of issues related to the fact that, yes, I just said player two.

The game's actually handling the two players fairly well, though. I was expecting it to freak out at the prospect of it, but.. as long as you've a controller and keyboard, you can actually play alongside each other in a decent manner.

But things like "one player dies and the other reaches the exit" causes all manner of glitchiness, and that's happening a lot when the other player has to somehow make it through a swarm of spiders who have followed the first player into the level exit!!
Eeek!

Right, today then..
1. Fix up the slowdown. Not sure on the best methodology, but I think it might be a case of reducing the number of spiders doing anything at any given time. Staggered movement might be best for these guys.

2. "Maybe" add some sort of "go this way" thing, but having played a number of dungeons, I'm not too sure it needs it. Finding the path yourself seems much more fun.

3. Stress test the two player mode, as best I can.

All that should be easy enough, I reckon.
With any luck, I should be posting the game later today.

.. And then swiftly moving on to finishing off the hexagon thing.

A.I. Corner


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