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🐄⛏️ - 08 - Finding the Game Blog
8th February 2025
I've tried to love the "Cow in a Mine" game, but something's putting me off.

-=-=-

"Character wandering a maze full of crates" sure does feel awfully samey.
Even with pickaxes, powerups and a plasma rifle, the game just felt like the sort of games I made ... Last month!!!

So, how to "not" replicate an RPG, whilst still retaining the powerups and warping.
How about turning it into a Platformer.
Now I've got a cow with a pickaxe and a plasma rifle, and .. If we're honest, we could probably do away with the pickaxe, and blast away the boxes.
Like in Michael Fernie's original idea, we can have the Plasma Rifle upgradable from 1-9, and I can order the boxes so the higher level ones are towards the bottom of the pile.
Remove all the boxes in a pile, and we can unveil the powerups below.



Now we're feeling a little less like the previous month's games, and a bit more arcade-like in the way that the game plays.

I think this might be the right sort of direction to take the game.

As always, thoughts in the comments or the Discord!

Meanwhile...




The functionality of the Asset Library in JSE is now complete, but I really don't like the layout.
When I started putting it together, I had a more descriptive set of tiles in my head, but as I went through the giant list of sprites, the descriptions got way too specific to the point where I have things like
"Object/Keys/1 single key sprite"
When in fact, if I consider that the single key sprite is recognisably a Manic Miner key, I should probably put that sprite into the Manic Miner Spriteset..
.. Instead of having a single sprite randomly nowhere.
So, excuse me for a couple more days, whilst I reconstruct my set of assets once more!

I'll be done soon, honest


A.I. Corner


Lyrics : Half me, Half ChatGPT
Sound Imported : Generous Enough
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"Cartoon Derek, topsy turvy, floors become walls become ceilings become floors, surreal" by Replicate/Flux

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