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🐄⛏️ - 21 - Why the Pickaxe? Blog
21st February 2025
OK, so I started an idea yesterday, and it does seem kinda fun and plausibly entertaining, but.. The logic of mining seems completely worthless!

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In my head I figured that you'd either tap left of right to smash your way down the path, destroying blocks around you to free the path to the next row down, but once I drew the isometric tiles and looked at it, the logic of mining seemed to completely vanish.



I mean.. He really doesn't have to mine, there, does he?
So, the idea of mining might be obliterated, there. Just a cow in a mineshaft. That's ok, right?!

I need to draw a whole variety of blocks, and I'll probably "activate" them once you land on them. I'm thinking it might also be nice to give the cow a lantern, and make everything a bit darker, with a nice glow around the cow.

Is that the whole game, then?
Frantic tapping to keep the cow moving, and maybe danger blocks and things like that?
A constant threat from above to keep you moving..

I dunno. Probably alright with that, right. Doesn't feel like it needs much more than that, does it?!

Can you think of anything?
Let me know in the comments or the Discord.

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"Cartoon Derek and an anthropomorphic cgi cow are stuck deep in a brightly saturated colourful mineshaft extending infinitely to the distance, full of brightly coloured saturated pastel blocks. The cow holds up a lantern. cinematic lighting. "Moo"" by Replicate/Flux

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