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Waffle... Blockman iPhing Blog
5th February 2011
Back at school I used to randomly write thoughts into my jotter. Not school-based stuff, of course. I was an idea-filled coder, back then!
Lately, the ideas are few and far between, as anyone who's been following AGameAWeek lately has noticed.

My "Waffle" was general thoughts about gui layouts, game thoughts, and then anything else that randomly appeared along the way.

I'm starting to think that it might be a good idea to restart that old habit.
-=-=-

As I sit here, for the umpteenth day in a row, I'm starting to wonder what I might actually do with Blockman.
It's annoying.
I can play the game, the game's working and has been for over a month, but after that it just kinda dies.
There's no frontend to the game, at all. And for some reason, my head seems completely at a loss as to what exactly the frontend should be.

I have a logo. I made the logo for the PC edition of Blockman Gets, so that obviously gets slapped onto the titlescreen.
But where do I go from there?

I'm currently thinking "Just get it done", in which case it'll be Logo, Highscore, Play button.
To be fair, SpikeDislike(iPhing) actually released like that. No buttons, no options, nothing. So, that might not be a bad idea.
But, really, it makes it look a bit naff!
I also need a tutorial mode.
If I don't have one of those, then people will just be baffled when they die straight away!

Additionally, I keep calling it Blockman. That's the wrong name! It should be Blockman Gets, and I really should fix that little quirk before I go any further.

OK, focus Jay
Let's go write a cheap menu!
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