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📚-19- No, Santa! Blog
19th March 2025
Santa's coming to storm the castle..

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The complete NeonPlat character list is in the enemy sprites for the upcoming Neon Tower Defence game, including Evil Santa! Gosh!!!
Here you can see me testing the movement code, yesterday. Spawning enemies completely at random with random Hit Points (and therefore different sizes) and they're all navigating the paths nicely.
Frustratingly "Zombie" looks more than a little wonky, with one leg stuck in the air, so I need to redraw him, but (other than the fact that the sprites are only ever wiggling because there's not enough sprite-space to animate them) the rest of the characters seem to be rather well suited for this game.

Neat!

So, I can spawn, and they will roam, and eventually hit the castle, at which point they vanish.

Next will be to add functionality to the turrets. I obviously need a control scheme so will be making NeonPlat a playable character in the game. He'll have to run around between rounds, building up and fixing turrets as he goes, but I've not yet decided on the best way to award him Build Points.

I'm thinking just a "You get 3 build points per round" mechanic will likely do the trick, if I'm honest.
I mean, I could do something like "Collect tokens for everything killed", but .. Then you'd either collect all the tokens after a 100% successful round... or not... and if not, you're already being punished by having the castle be damaged, right? So that's not really very fair, is it?
...
??
How do normal Tower Defence games do this? I honestly think I've only ever played two of them in my life! .. And one of them was the one I made in PlayMyCode, so that doesn't really count!

Anyway that's today's task.
Adding the "actual" gameplay, building rounds, working out progression and things of that sort.

Busy day ahead, Jay! Don't get distracted.

A.I. Corner


Lyrics : By me
Sound Imported : Transindental Unplugged
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: Download | Suno Link

Alternative version
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Sung by Suno


"Cartoon Derek needs to work out the best way to progress through the neon paths, to reach the glowing castle in the distance" by Replicate/Flux

> Reveal 🔎
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