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📚-26- Panic Over Blog
26th March 2025
OK, I've posted a game for this week. Now there's only the Patreon First game to finish off.

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I can probably get the majority of the game done over the next few days.
I need to..
1. Waves
Organise the waves that occur each "Battle Phase"
I'm thinking there should always be, maybe 50 (or 100?) enemies per Battle Phase
Probably have a predetermined number of larger boss enemies per round.
Likely a couple of mega-bosses, too.

Determine that at the start of the round, figure out the numbers, which paths they all take, then run through that like it's a script.

2. Shooting
The turrets aren't shooting yet!
I have to get distances done nice and fast between all the turrets, vs all the baddies. That might be tricky given JSE's general slowness when doing loops within loops.
Then I'd also need to fire bullets, and have a second set of bullet vs baddies.
... uhoh, that might be a problem, eh..?

3. Bonuses
Flowers, coins, that kind of thing. That shouldn't be too hard, but if the rest of the stuff slows down the engine, then the player movement might not feel all that great.
I'll need to balance, not only the gameplay, but the stress levels on JSE, in order to make the final game as playable as I can.

Limits on how many turrets/bullets/enemies there are, will likely be the better choice. .. Maybe!?
We'll see.
I fully expect, on the day of release, to see people grumbling about the game running at 2fps!

A.I. Corner


Lyrics : By me
Sound Imported : Liquid Ulluco
> Reveal 🔎

: Download | Suno Link

Alternative version
: Download | Suno Link
Sung by Suno


"Cartoon Derek stands at the entrance to a large glowing neon wireframe castle" by Replicate/Flux

> Reveal 🔎
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