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🔀 - 16 - Neatening Blog
16th June 2025
Before I can do a LARGE overhaul of Browsercade, I need to nip and tuck a few things.

-=-=-

Browsercade is actually a fairly capable engine, but with all the optimising I've been doing with JSE over the past few years, I've learned all manner of "better" ways to do particular tasks, and as a result, JSE actually expects the Javascript Functions to function in a particular way.
One fairly big difference is the way that rotation is handled.
In Browsercade it's rotate then scale, where as in JSE it's the other way around.
This probably doesn't seem like a big deal, and in most circumstances it isn't, but it means that if you stretch a sprite to 4x1 size, then rotate it 90 degrees, in the one instance it'll be the same tall sprite, but now horizontal.. In the other instance, it'll be the sprite, rotated 90 degrees, but still 4 times as tall as it is wide.
Essentially Is the rotation scaled, or is the scale rotated..
Ooooh, quirky!!

This is one of many changes that I've done to the JSE engine over the years, which never got fed back into Browsercade, but that I really really need to fix up.
It'll probably mean having to fix up all the games, too, in case any of these quirks are impacting them.

There's also the issue of the Font.
Browsercade makes use of a font named "White Rabbit", but if I want to integrate JSE, then the font will have to change to the JSE Multi-font font.. Last I checked, some browsers couldn't handle having two different "online" fonts. It was one or the other, and no choice between. This is why the JSE Multi-font works the way it does, incorporating all the many possible 8-bit fonts into one massive font.

So, do I remove White Rabbit from Browsercade?
If I'm doing "quite" the overhaul, it probably won't be too noticeable if the font changes to match the new style.
I wonder if anyone would complain?

There's a lot of work to be done on Browsercade, if I'm honest.
I've left it FAR too long.
*slaps wrist*


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